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libui/windows: some work on hiDPI shit
still looks derpy but atleast the rendering and touchscreen aren't broken
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@ -14,6 +14,7 @@ void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *heigh
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size = realGetSize(rt);
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*width = size.width;
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*height = size.height;
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dipToPixels(a, width, height);
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}
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}
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