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synced 2025-07-23 06:10:03 -06:00
clean up some shit. make framebuffer access less weird.
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@ -114,7 +114,7 @@ void DeInit();
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void Reset();
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void VCount144();
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
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void RenderFrame();
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void RequestLine(int line);
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u32* GetLine(int line);
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