use syncs instead of glFinish

This commit is contained in:
RSDuck
2021-02-16 15:00:23 +01:00
parent 295d60e4cb
commit 64c6654d94
2 changed files with 25 additions and 8 deletions

View File

@ -63,6 +63,9 @@ public:
int FrontBuffer = 0;
QMutex FrontBufferLock;
GLsync FrontBufferReverseSyncs[2] = {nullptr, nullptr};
GLsync FrontBufferSyncs[2] = {nullptr, nullptr};
signals:
void windowUpdate();
void windowTitleChange(QString title);