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use syncs instead of glFinish
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@ -63,6 +63,9 @@ public:
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int FrontBuffer = 0;
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QMutex FrontBufferLock;
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GLsync FrontBufferReverseSyncs[2] = {nullptr, nullptr};
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GLsync FrontBufferSyncs[2] = {nullptr, nullptr};
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signals:
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void windowUpdate();
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void windowTitleChange(QString title);
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