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blarg
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@ -427,7 +427,7 @@ void GLScreen_DrawScreen()
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glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
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glBindVertexArray(GL_ScreenVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 4*3);
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}
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}
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glFlush();
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uiGLSwapBuffers(GLContext);
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