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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 23:29:55 -06:00
more code botching
it's less shitty tho but still has bugs
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@ -90,6 +90,8 @@ extern u32 RenderNumPolygons;
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extern u64 Timestamp;
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extern int Renderer;
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bool Init();
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void DeInit();
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void Reset();
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@ -98,7 +100,9 @@ void DoSavestate(Savestate* file);
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void SetEnabled(bool geometry, bool rendering);
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int SetRenderer(int renderer);
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int InitRenderer(bool hasGL);
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void DeInitRenderer();
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void UpdateRendererConfig();
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void ExecuteCommand();
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@ -111,7 +115,6 @@ void VCount144();
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void VBlank();
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void VCount215();
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u32* GetLine(int line);
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void SetupAccelFrame();
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void WriteToGXFIFO(u32 val);
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@ -144,7 +147,7 @@ bool Init();
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void DeInit();
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void Reset();
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void SetDisplaySettings(int scale, bool antialias);
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void UpdateDisplaySettings();
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void RenderFrame();
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void PrepareCaptureFrame();
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