more code botching

it's less shitty tho

but still has bugs
This commit is contained in:
Arisotura
2019-05-24 02:04:41 +02:00
parent e5236f0cde
commit 667dee6754
5 changed files with 166 additions and 233 deletions

View File

@ -90,6 +90,8 @@ extern u32 RenderNumPolygons;
extern u64 Timestamp;
extern int Renderer;
bool Init();
void DeInit();
void Reset();
@ -98,7 +100,9 @@ void DoSavestate(Savestate* file);
void SetEnabled(bool geometry, bool rendering);
int SetRenderer(int renderer);
int InitRenderer(bool hasGL);
void DeInitRenderer();
void UpdateRendererConfig();
void ExecuteCommand();
@ -111,7 +115,6 @@ void VCount144();
void VBlank();
void VCount215();
u32* GetLine(int line);
void SetupAccelFrame();
void WriteToGXFIFO(u32 val);
@ -144,7 +147,7 @@ bool Init();
void DeInit();
void Reset();
void SetDisplaySettings(int scale, bool antialias);
void UpdateDisplaySettings();
void RenderFrame();
void PrepareCaptureFrame();