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redesign main emu loop to use timestamps instead of being a trainwreck
* cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
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@ -798,7 +798,7 @@ void StartScanline(u32 line)
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}
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if (RunFIFO)
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NDS::ScheduleEvent(NDS::Event_DisplayFIFO, true, 32, DisplayFIFO, 0);
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NDS::ScheduleEvent(NDS::Event_DisplayFIFO, false, 32, DisplayFIFO, 0);
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}
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if (VCount == 262)
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