GPU: forward BG0HOFS to internal rendering engine register for 3D layer scroll (only when the rendering engine is enabled).

fixes #840

thank you RSDuck and Hydr8gon for your insight into this.
This commit is contained in:
Arisotura
2020-12-10 19:12:08 +01:00
parent 1dbe69c6be
commit 66cec85a9a
6 changed files with 81 additions and 37 deletions

View File

@ -403,7 +403,7 @@ void GPU2D_Soft::DoCapture(u32 line, u32 width)
{
// 3D on top, blending
u32 _3dval = _3DLine[val3 & 0xFF];
u32 _3dval = _3DLine[i];
if ((_3dval >> 24) > 0)
val1 = ColorBlend5(_3dval, val1);
else
@ -413,7 +413,7 @@ void GPU2D_Soft::DoCapture(u32 line, u32 width)
{
// 3D on bottom, blending
u32 _3dval = _3DLine[val3 & 0xFF];
u32 _3dval = _3DLine[i];
if ((_3dval >> 24) > 0)
{
u32 eva = (val3 >> 8) & 0x1F;
@ -428,7 +428,7 @@ void GPU2D_Soft::DoCapture(u32 line, u32 width)
{
// 3D on top, normal/fade
u32 _3dval = _3DLine[val3 & 0xFF];
u32 _3dval = _3DLine[i];
if ((_3dval >> 24) > 0)
{
u32 evy = (val3 >> 8) & 0x1F;
@ -807,7 +807,7 @@ void GPU2D_Soft::DrawScanline_BGOBJ(u32 line)
BGOBJLine[i] = val2;
BGOBJLine[256+i] = ColorComposite(i, val2, val3);
BGOBJLine[512+i] = 0x04000000 | (val1 & 0xFF);
BGOBJLine[512+i] = 0x04000000;
}
else if ((flag1 & 0xC0) == 0x40)
{
@ -819,7 +819,7 @@ void GPU2D_Soft::DrawScanline_BGOBJ(u32 line)
BGOBJLine[i] = val2;
BGOBJLine[256+i] = ColorComposite(i, val2, val3);
BGOBJLine[512+i] = (bldcnteffect << 24) | (EVY << 8) | (val1 & 0xFF);
BGOBJLine[512+i] = (bldcnteffect << 24) | (EVY << 8);
}
else if (((flag2 & 0xC0) == 0x40) && ((BlendCnt & 0x01C0) == 0x0140))
{
@ -842,7 +842,7 @@ void GPU2D_Soft::DrawScanline_BGOBJ(u32 line)
BGOBJLine[i] = val1;
BGOBJLine[256+i] = ColorComposite(i, val1, val3);
BGOBJLine[512+i] = (bldcnteffect << 24) | (EVB << 16) | (EVA << 8) | (val2 & 0xFF);
BGOBJLine[512+i] = (bldcnteffect << 24) | (EVB << 16) | (EVA << 8);
}
else
{
@ -910,39 +910,24 @@ void GPU2D_Soft::DrawPixel_Accel(u32* dst, u16 color, u32 flag)
void GPU2D_Soft::DrawBG_3D()
{
u16 xoff = BGXPos[0];
int i = 0;
int iend = 256;
if (xoff & 0x100)
{
i = (0x100 - (xoff & 0xFF));
xoff += i;
}
if ((xoff - i + iend - 1) & 0x100)
{
iend -= (xoff & 0xFF);
}
if (Accelerated)
{
for (; i < iend; i++)
for (i = 0; i < 256; i++)
{
int pos = xoff++;
if (!(WindowMask[i] & 0x01)) continue;
BGOBJLine[i+512] = BGOBJLine[i+256];
BGOBJLine[i+256] = BGOBJLine[i];
BGOBJLine[i] = 0x40000000 | pos; // 3D-layer placeholder
BGOBJLine[i] = 0x40000000; // 3D-layer placeholder
}
}
else
{
for (; i < iend; i++)
for (i = 0; i < 256; i++)
{
u32 c = _3DLine[xoff];
xoff++;
u32 c = _3DLine[i];
if ((c >> 24) == 0) continue;
if (!(WindowMask[i] & 0x01)) continue;
@ -2227,4 +2212,4 @@ void GPU2D_Soft::MosaicXSizeChanged()
{
CurBGXMosaicTable = MosaicTable[BGMosaicSize[0]];
CurOBJXMosaicTable = MosaicTable[OBJMosaicSize[1]];
}
}