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GPU: forward BG0HOFS to internal rendering engine register for 3D layer scroll (only when the rendering engine is enabled).
fixes #840 thank you RSDuck and Hydr8gon for your insight into this.
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@ -89,6 +89,8 @@ extern u32 RenderClearAttr1, RenderClearAttr2;
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extern bool RenderFrameIdentical;
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extern u16 RenderXPos;
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extern std::array<Polygon*,2048> RenderPolygonRAM;
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extern u32 RenderNumPolygons;
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@ -114,6 +116,8 @@ void CheckFIFODMA();
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void VCount144();
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void VBlank();
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void VCount215();
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void SetRenderXPos(u16 xpos);
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u32* GetLine(int line);
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void WriteToGXFIFO(u32 val);
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