* implement missing graphics (affine BG, rotscaled bitmap sprite)

* fix potential crash upon exit
* more work on the input config UI
* misc fixes
This commit is contained in:
StapleButter
2017-03-24 20:53:01 +01:00
parent f7ac0090f0
commit 68eb4f6caf
9 changed files with 323 additions and 65 deletions

View File

@ -698,7 +698,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst)
if (bgmode >= 3)
DrawBG_Extended(line, dst, 3);
else if (bgmode >= 1)
{} // todo: rotscale
DrawBG_Affine(line, dst, 3);
else
DrawBG_Text(line, dst, 3);
}
@ -710,7 +710,7 @@ void GPU2D::DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst)
if (bgmode == 5)
DrawBG_Extended(line, dst, 2);
else if (bgmode == 4 || bgmode == 2)
{} // todo: rotscale
DrawBG_Affine(line, dst, 2);
else
DrawBG_Text(line, dst, 2);
}
@ -1071,6 +1071,79 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
}
}
void GPU2D::DrawBG_Affine(u32 line, u32* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];
u32 tilesetaddr, tilemapaddr;
u16* pal;
u32 coordmask;
u32 yshift;
switch (bgcnt & 0xC000)
{
case 0x0000: coordmask = 0x07800; yshift = 7; break;
case 0x4000: coordmask = 0x0F800; yshift = 8; break;
case 0x8000: coordmask = 0x1F800; yshift = 9; break;
case 0xC000: coordmask = 0x3F800; yshift = 10; break;
}
u32 overflowmask;
if (bgcnt & 0x2000) overflowmask = 0;
else overflowmask = ~(coordmask | 0x7FF);
s16 rotA = BGRotA[bgnum-2];
s16 rotB = BGRotB[bgnum-2];
s16 rotC = BGRotC[bgnum-2];
s16 rotD = BGRotD[bgnum-2];
s32 rotX = BGXRefInternal[bgnum-2];
s32 rotY = BGYRefInternal[bgnum-2];
if (Num)
{
tilesetaddr = 0x06200000 + ((bgcnt & 0x003C) << 12);
tilemapaddr = 0x06200000 + ((bgcnt & 0x1F00) << 3);
pal = (u16*)&GPU::Palette[0x400];
}
else
{
tilesetaddr = 0x06000000 + ((DispCnt & 0x07000000) >> 8) + ((bgcnt & 0x003C) << 12);
tilemapaddr = 0x06000000 + ((DispCnt & 0x38000000) >> 11) + ((bgcnt & 0x1F00) << 3);
pal = (u16*)&GPU::Palette[0];
}
u16 curtile;
yshift -= 3;
for (int i = 0; i < 256; i++)
{
if (!((rotX|rotY) & overflowmask))
{
curtile = GPU::ReadVRAM_BG<u8>(tilemapaddr + ((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)));
// draw pixel
u8 color;
u32 tilexoff = (rotX >> 8) & 0x7;
u32 tileyoff = (rotY >> 8) & 0x7;
color = GPU::ReadVRAM_BG<u8>(tilesetaddr + (curtile << 6) + (tileyoff << 3) + tilexoff);
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
}
rotX += rotA;
rotY += rotC;
}
BGXRefInternal[bgnum-2] += rotB;
BGYRefInternal[bgnum-2] += rotD;
}
void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
{
u16 bgcnt = BGCnt[bgnum];
@ -1310,15 +1383,6 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
u32 spritemode = (attrib[0] >> 10) & 0x3;
u32 ytilefactor;
if (DispCnt & 0x10)
{
tilenum <<= ((DispCnt >> 20) & 0x3);
ytilefactor = (width >> 3) << ((attrib[0] & 0x2000) ? 1:0);
}
else
{
ytilefactor = 0x20;
}
s32 centerX = boundwidth >> 1;
s32 centerY = boundheight >> 1;
@ -1349,18 +1413,71 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
if (spritemode == 3)
{
// TODO
u32 alpha = attrib[2] >> 12;
if (!alpha) return;
alpha++;
prio |= (0xC0000000 | (alpha << 24));
// TODO
if (DispCnt & 0x40)
{
if (DispCnt & 0x20)
{
// TODO ("reserved")
}
else
{
tilenum <<= (7 + ((DispCnt >> 22) & 0x1));
ytilefactor = ((width >> 8) * 2);
}
}
else
{
if (DispCnt & 0x20)
{
tilenum = ((tilenum & 0x01F) << 4) + ((tilenum & 0x3E0) << 7);
ytilefactor = (256 * 2);
}
else
{
tilenum = ((tilenum & 0x00F) << 4) + ((tilenum & 0x3F0) << 7);
ytilefactor = (128 * 2);
}
}
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u8 color;
// blaaaarg
color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
if (color & 0x8000)
dst[xpos] = color | prio;
}
rotX += rotA;
rotY += rotC;
xoff++;
xpos++;
}
}
else
{
if (DispCnt & 0x10)
{
tilenum <<= ((DispCnt >> 20) & 0x3);
ytilefactor = (width >> 11) << ((attrib[0] & 0x2000) ? 1:0);
}
else
{
ytilefactor = 0x20;
}
if (spritemode == 1) prio |= 0x80000000;
else prio |= 0x10000000;
@ -1459,6 +1576,12 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
// bitmap sprite
u32 alpha = attrib[2] >> 12;
if (!alpha) return;
alpha++;
prio |= (0xC0000000 | (alpha << 24));
if (DispCnt & 0x40)
{
if (DispCnt & 0x20)
@ -1485,12 +1608,6 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
}
}
u32 alpha = attrib[2] >> 12;
if (!alpha) return;
alpha++;
prio |= (0xC0000000 | (alpha << 24));
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
pixelsaddr += (xoff << 1);