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no idea how that one slipped in
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@ -1870,7 +1870,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, bool threaded, Polygon** polygons, i
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if (gpu.GPU3D.RDLines > buffersize) gpu.GPU3D.RDLines = buffersize;
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}
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for (s32 y = 1; y < 192; y++)
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if (prevbufferline >= 0)
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{
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ScanlineFinalPass(gpu.GPU3D, y-2, prevbufferline, true, prev2dtime);
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ScanlineFinalPass(gpu.GPU3D, y-1, prevbufferline+1, false, prev2dtime);
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@ -1880,7 +1880,7 @@ void SoftRenderer::RenderPolygons(GPU& gpu, bool threaded, Polygon** polygons, i
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prevbufferline = bufferline;
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prev2dtime = gpu2dtracking;
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if (threaded)
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if (threaded)
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Platform::Semaphore_Post(Sema_ScanlineCount);
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}
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