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synced 2025-07-23 06:10:03 -06:00
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
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@ -152,7 +152,7 @@ void Reset()
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VRAMMap_ARM7[1] = 0;
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int fbsize;
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if (Accelerated) fbsize = (256*3 + 2) * 192;
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if (Accelerated) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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for (int i = 0; i < fbsize; i++)
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{
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@ -177,7 +177,7 @@ void Reset()
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void Stop()
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{
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int fbsize;
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if (Accelerated) fbsize = (256*3 + 2) * 192;
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if (Accelerated) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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memset(Framebuffer[0][0], 0, fbsize*4);
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memset(Framebuffer[0][1], 0, fbsize*4);
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@ -257,7 +257,7 @@ void SetDisplaySettings(bool accel)
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if (accel != Accelerated)
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{
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int fbsize;
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if (accel) fbsize = (256*3 + 2) * 192;
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if (accel) fbsize = (256*3 + 1) * 192;
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else fbsize = 256 * 192;
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if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
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if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
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