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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
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@ -127,6 +127,7 @@ private:
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u32 ColorBlend5(u32 val1, u32 val2);
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u32 ColorBrightnessUp(u32 val, u32 factor);
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u32 ColorBrightnessDown(u32 val, u32 factor);
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u32 ColorComposite(int i, u32 val1, u32 val2);
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template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32 nsprites);
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void DrawScanlineBGMode6(u32 line, u32 nsprites);
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