simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.

This commit is contained in:
Arisotura
2019-05-25 19:36:47 +02:00
parent 8c93a45574
commit 70a3243714
6 changed files with 266 additions and 287 deletions

View File

@ -127,6 +127,7 @@ private:
u32 ColorBlend5(u32 val1, u32 val2);
u32 ColorBrightnessUp(u32 val, u32 factor);
u32 ColorBrightnessDown(u32 val, u32 factor);
u32 ColorComposite(int i, u32 val1, u32 val2);
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32 nsprites);
void DrawScanlineBGMode6(u32 line, u32 nsprites);