simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.

This commit is contained in:
Arisotura
2019-05-25 19:36:47 +02:00
parent 8c93a45574
commit 70a3243714
6 changed files with 266 additions and 287 deletions

View File

@ -890,6 +890,8 @@ void RenderSceneChunk(int y, int h)
glBindBuffer(GL_ARRAY_BUFFER, ClearVertexBufferID);
glBindVertexArray(ClearVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 2*3);
glFlush();
}
}