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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels individually for filtering.
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@ -890,6 +890,8 @@ void RenderSceneChunk(int y, int h)
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glBindBuffer(GL_ARRAY_BUFFER, ClearVertexBufferID);
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glBindVertexArray(ClearVertexArrayID);
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glDrawArrays(GL_TRIANGLES, 0, 2*3);
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glFlush();
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}
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}
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