another UI attempt, I guess.

sorry.
This commit is contained in:
StapleButter
2017-09-09 02:30:51 +02:00
parent 81747d6c34
commit 70e4841d31
244 changed files with 35965 additions and 0 deletions

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struct uiWindow {
// constraints
void (*onPositionChanged)(uiWindow *, void *);
void *onPositionChangedData;
BOOL suppressPositionChanged;
// onContentSizeChanged
};
@interface windowDelegateClass : NSObject<NSWindowDelegate> {
// windowShouldClose:
- (void)windowDidMove:(NSNotification *)note;
// windowDidResize:
@end
@implementation windowDelegateClass
// - (BOOL)windowShouldClose:(id)sender
// TODO doesn't happen live
- (void)windowDidMove:(NSNotification *)note
{
uiWindow *w;
w = [self lookupWindow:((NSWindow *) [note object])];
if (!w->suppressPositionChanged)
(*(w->onPositionChanged))(w, w->onPositionChangedData);
}
// - (void)windowDidResize:(NSNotification *)note
// void uiWindowSetTitle(uiWindow *w, const char *title)
void uiWindowPosition(uiWindow *w, int *x, int *y)
{
NSScreen *screen;
NSRect r;
r = [w->window frame];
*x = r.origin.x;
// this is the right screen to use; thanks mikeash in irc.freenode.net/#macdev
// -mainScreen is useless for positioning (it's just the key window's screen)
// and we use -frame, not -visibleFrame, for dealing with absolute positions
screen = (NSScreen *) [[NSScreen screens] objectAtIndex:0];
*y = ([screen frame].size.height - r.origin.y) - r.size.height;
}
void uiWindowSetPosition(uiWindow *w, int x, int y)
{
// -[NSWindow setFrameTopLeftPoint:] is acting weird so...
NSRect r;
NSScreen *screen;
// this fires windowDidMove:
w->suppressPositionChanged = YES;
r = [w->window frame];
r.origin.x = x;
screen = (NSScreen *) [[NSScreen screens] objectAtIndex:0];
r.origin.y = [screen frame].size.height - (y + r.size.height);
[w->window setFrameOrigin:r.origin];
w->suppressPositionChanged = NO;
}
void uiWindowCenter(uiWindow *w)
{
w->suppressPositionChanged = YES;
[w->window center];
w->suppressPositionChanged = NO;
}
void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data)
{
w->onPositionChanged = f;
w->onPositionChangedData = data;
}
// void uiWindowContentSize(uiWindow *w, int *width, int *height)
// static int defaultOnClosing(uiWindow *w, void *data)
static void defaultOnPositionContentSizeChanged(uiWindow *w, void *data)
{
// do nothing
}
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
{
// uiWindowOnClosing(w, defaultOnClosing, NULL);
uiWindowOnPositionChanged(w, defaultOnPositionContentSizeChanged, NULL);
// uiWindowOnContentSizeChanged(w, defaultOnPositionContentSizeChanged, NULL);
}

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static uiSpinbox *x, *y;
static void moveX(uiSpinbox *s, void *data)
{
uiWindow *w = uiWindow(data);
int xp, yp;
uiWindowPosition(w, &xp, &yp);
xp = uiSpinboxValue(x);
uiWindowSetPosition(w, xp, yp);
}
static void moveY(uiSpinbox *s, void *data)
{
uiWindow *w = uiWindow(data);
int xp, yp;
uiWindowPosition(w, &xp, &yp);
yp = uiSpinboxValue(y);
uiWindowSetPosition(w, xp, yp);
}
static void updatepos(uiWindow *w)
{
int xp, yp;
uiWindowPosition(w, &xp, &yp);
uiSpinboxSetValue(x, xp);
uiSpinboxSetValue(y, yp);
}
static void center(uiButton *b, void *data)
{
uiWindow *w = uiWindow(data);
uiWindowCenter(w);
updatepos(w);
}
void onMove(uiWindow *w, void *data)
{
printf("move\n");
updatepos(w);
}
uiBox *makePage15(uiWindow *w)
{
hbox = newHorizontalBox();
// TODO if I make this 1 and not add anything else AND not call uiWindowOnPositionChanged(), on OS X the box won't be able to grow vertically
uiBoxAppend(page15, uiControl(hbox), 0);
uiBoxAppend(hbox, uiControl(uiNewLabel("Position")), 0);
x = uiNewSpinbox(INT_MIN, INT_MAX);
uiBoxAppend(hbox, uiControl(x), 1);
y = uiNewSpinbox(INT_MIN, INT_MAX);
uiBoxAppend(hbox, uiControl(y), 1);
button = uiNewButton("Center");
uiBoxAppend(hbox, uiControl(button), 0);
uiSpinboxOnChanged(x, moveX, w);
uiSpinboxOnChanged(y, moveY, w);
uiButtonOnClicked(button, center, w);
uiWindowOnPositionChanged(w, onMove, NULL);
updatepos(w);
}

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// uiWindowSetTitle
_UI_EXTERN void uiWindowPosition(uiWindow *w, int *x, int *y);
_UI_EXTERN void uiWindowSetPosition(uiWindow *w, int x, int y);
_UI_EXTERN void uiWindowCenter(uiWindow *w);
_UI_EXTERN void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data);
// uiWindowContentSize

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struct uiWindow {
// void *onClosingData;
void (*onPositionChanged)(uiWindow *, void *);
void *onPositionChangedData;
gboolean changingPosition;
// void (*onContentSizeChanged)(uiWindow *, void *);
};
// static gboolean onClosing(GtkWidget *win, GdkEvent *e, gpointer data)
static gboolean onConfigure(GtkWidget *win, GdkEvent *e, gpointer data)
{
uiWindow *w = uiWindow(data);
// there doesn't seem to be a way to determine if only moving or only resizing is happening :/
if (w->changingPosition)
w->changingPosition = FALSE;
else
(*(w->onPositionChanged))(w, w->onPositionChangedData);
// always continue handling
return FALSE;
}
// static void onSizeAllocate(GtkWidget *widget, GdkRectangle *allocation, gpointer data)
// static int defaultOnClosing(uiWindow *w, void *data)
static void defaultOnPositionContentSizeChanged(uiWindow *w, void *data)
{
// do nothing
}
// static void uiWindowDestroy(uiControl *c)
// void uiWindowSetTitle(uiWindow *w, const char *title)
// TODO allow specifying either as NULL on all platforms
void uiWindowPosition(uiWindow *w, int *x, int *y)
{
gint rx, ry;
gtk_window_get_position(w->window, &rx, &ry);
*x = rx;
*y = ry;
}
void uiWindowSetPosition(uiWindow *w, int x, int y)
{
w->changingPosition = TRUE;
gtk_window_move(w->window, x, y);
// gtk_window_move() is asynchronous
// we need to wait for a configure-event
// thanks to hergertme in irc.gimp.net/#gtk+
while (w->changingPosition)
if (!uiMainStep(1))
break; // stop early if uiQuit() called
}
void uiWindowCenter(uiWindow *w)
{
gint x, y;
GtkAllocation winalloc;
GdkWindow *gdkwin;
GdkScreen *screen;
GdkRectangle workarea;
gtk_widget_get_allocation(w->widget, &winalloc);
gdkwin = gtk_widget_get_window(w->widget);
screen = gdk_window_get_screen(gdkwin);
gdk_screen_get_monitor_workarea(screen,
gdk_screen_get_monitor_at_window(screen, gdkwin),
&workarea);
x = (workarea.width - winalloc.width) / 2;
y = (workarea.height - winalloc.height) / 2;
// TODO move up slightly? see what Mutter or GNOME Shell or GNOME Terminal do(es)?
uiWindowSetPosition(w, x, y);
}
// TODO this and size changed get set during uiWindowDestroy
void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data)
{
w->onPositionChanged = f;
w->onPositionChangedData = data;
}
// void uiWindowContentSize(uiWindow *w, int *width, int *height)
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
{
// g_signal_connect(w->widget, "delete-event", G_CALLBACK(onClosing), w);
g_signal_connect(w->widget, "configure-event", G_CALLBACK(onConfigure), w);
// g_signal_connect(w->childHolderWidget, "size-allocate", G_CALLBACK(onSizeAllocate), w);
// uiWindowOnClosing(w, defaultOnClosing, NULL);
uiWindowOnPositionChanged(w, defaultOnPositionContentSizeChanged, NULL);
// uiWindowOnContentSizeChanged(w, defaultOnPositionContentSizeChanged, NULL);
}

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struct uiWindow {
// BOOL hasMenubar;
void (*onPositionChanged)(uiWindow *, void *);
void *onPositionChangedData;
BOOL changingPosition; // to avoid triggering the above when programmatically doing this
// void (*onContentSizeChanged)(uiWindow *, void *);
};
static LRESULT CALLBACK windowWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
case WM_WINDOWPOSCHANGED:
if ((wp->flags & SWP_NOMOVE) == 0)
if (!w->changingPosition)
(*(w->onPositionChanged))(w, w->onPositionChangedData);
// and continue anyway
// if ((wp->flags & SWP_NOSIZE) != 0)
}
// static int defaultOnClosing(uiWindow *w, void *data)
static void defaultOnPositionContentSizeChanged(uiWindow *w, void *data)
{
// do nothing
}
// static std::map<uiWindow *, bool> windows;
// void uiWindowSetTitle(uiWindow *w, const char *title)
void uiWindowPosition(uiWindow *w, int *x, int *y)
{
RECT r;
uiWindowsEnsureGetWindowRect(w->hwnd, &r);
*x = r.left;
*y = r.top;
}
void uiWindowSetPosition(uiWindow *w, int x, int y)
{
w->changingPosition = TRUE;
if (SetWindowPos(w->hwnd, NULL, x, y, 0, 0, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER) == 0)
logLastError(L"error moving window");
w->changingPosition = FALSE;
}
// static void windowMonitorRect(HWND hwnd, RECT *r)
// TODO use the work rect instead?
void uiWindowCenter(uiWindow *w)
{
RECT wr, mr;
int x, y;
LONG wwid, mwid;
LONG wht, mht;
uiWindowsEnsureGetWindowRect(w->hwnd, &wr);
windowMonitorRect(w->hwnd, &mr);
wwid = wr.right - wr.left;
mwid = mr.right - mr.left;
x = (mwid - wwid) / 2;
wht = wr.bottom - wr.top;
mht = mr.bottom - mr.top;
y = (mht - wht) / 2;
// y is now evenly divided, however https://msdn.microsoft.com/en-us/library/windows/desktop/dn742502(v=vs.85).aspx says that 45% should go above and 55% should go below
// so just move 5% of the way up
// TODO should this be on the work area?
// TODO is this calculation correct?
y -= y / 20;
uiWindowSetPosition(w, x, y);
}
void uiWindowOnPositionChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data)
{
w->onPositionChanged = f;
w->onPositionChangedData = data;
}
// void uiWindowContentSize(uiWindow *w, int *width, int *height)
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
{
// uiWindowOnClosing(w, defaultOnClosing, NULL);
uiWindowOnPositionChanged(w, defaultOnPositionContentSizeChanged, NULL);
// uiWindowOnContentSizeChanged(w, defaultOnPositionContentSizeChanged, NULL);
}