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another UI attempt, I guess.
sorry.
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59
src/libui_sdl/libui/darwin/map.m
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59
src/libui_sdl/libui/darwin/map.m
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// 17 august 2015
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#import "uipriv_darwin.h"
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// unfortunately NSMutableDictionary copies its keys, meaning we can't use it for pointers
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// hence, this file
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// we could expose a NSMapTable directly, but let's treat all pointers as opaque and hide the implementation, just to be safe and prevent even more rewrites later
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struct mapTable {
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NSMapTable *m;
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};
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struct mapTable *newMap(void)
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{
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struct mapTable *m;
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m = uiNew(struct mapTable);
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m->m = [[NSMapTable alloc] initWithKeyOptions:(NSPointerFunctionsOpaqueMemory | NSPointerFunctionsOpaquePersonality)
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valueOptions:(NSPointerFunctionsOpaqueMemory | NSPointerFunctionsOpaquePersonality)
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capacity:0];
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return m;
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}
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void mapDestroy(struct mapTable *m)
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{
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if ([m->m count] != 0)
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implbug("attempt to destroy map with items inside");
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[m->m release];
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uiFree(m);
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}
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void *mapGet(struct mapTable *m, void *key)
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{
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return NSMapGet(m->m, key);
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}
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void mapSet(struct mapTable *m, void *key, void *value)
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{
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NSMapInsert(m->m, key, value);
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}
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void mapDelete(struct mapTable *m, void *key)
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{
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NSMapRemove(m->m, key);
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}
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void mapWalk(struct mapTable *m, void (*f)(void *key, void *value))
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{
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NSMapEnumerator e = NSEnumerateMapTable(m->m);
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void *k = NULL;
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void *v = NULL;
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while (NSNextMapEnumeratorPair(&e, &k, &v)) {
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f(k, v);
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}
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NSEndMapTableEnumeration(&e);
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}
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void mapReset(struct mapTable *m)
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{
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NSResetMapTable(m->m);
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}
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