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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-21 05:09:46 -06:00
BG scroll. also fix silly bug.
This commit is contained in:
20
GPU2D.cpp
20
GPU2D.cpp
@ -35,6 +35,8 @@ void GPU2D::Reset()
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{
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DispCnt = 0;
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memset(BGCnt, 0, 4*2);
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memset(BGXPos, 0, 4*2);
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memset(BGYPos, 0, 4*2);
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}
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void GPU2D::SetFramebuffer(u16* buf)
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@ -100,6 +102,15 @@ void GPU2D::Write16(u32 addr, u16 val)
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case 0x00A: BGCnt[1] = val; return;
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case 0x00C: BGCnt[2] = val; return;
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case 0x00E: BGCnt[3] = val; return;
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case 0x010: BGXPos[0] = val; return;
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case 0x012: BGYPos[0] = val; return;
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case 0x014: BGXPos[1] = val; return;
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case 0x016: BGYPos[1] = val; return;
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case 0x018: BGXPos[2] = val; return;
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case 0x01A: BGYPos[2] = val; return;
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case 0x01C: BGXPos[3] = val; return;
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case 0x01E: BGYPos[3] = val; return;
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}
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printf("unknown GPU write16 %08X %04X\n", addr, val);
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@ -213,9 +224,8 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
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u16* tilemap;
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u16* pal;
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// TODO scroll
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u16 xoff = 0;
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u16 yoff = line;
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u16 xoff = BGXPos[bgnum];
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u16 yoff = BGYPos[bgnum] + line;
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u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
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//u32 ymask = (bgcnt & 0x8000) ? 0x1FF : 0xFF;
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@ -257,7 +267,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
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// load a new tile
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curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
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curpal = pal + ((curtile & 0xF000) >> 8);
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pixels = tileset + ((curtile & 0x01FF) << 5) + ((yoff & 0x7) << 2);
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pixels = tileset + ((curtile & 0x03FF) << 5) + ((yoff & 0x7) << 2);
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pixels += ((xoff & 0x7) >> 1);
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}
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@ -268,7 +278,7 @@ void GPU2D::DrawBG_Text_4bpp(u32 line, u16* dst, u32 bgnum)
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// load a new tile
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curtile = tilemap[((xoff & 0xFF) >> 3) + ((xoff & widexmask) << 2)];
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curpal = pal + ((curtile & 0xF000) >> 8);
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pixels = tileset + ((curtile & 0x01FF) << 5) + ((yoff & 0x7) << 2);
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pixels = tileset + ((curtile & 0x03FF) << 5) + ((yoff & 0x7) << 2);
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}
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// draw pixel
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