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Remove unneeded OpenGL loading function code (#1006)
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@ -328,16 +328,6 @@ void EmuThread::deinitOpenGL()
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delete oglSurface;
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}
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void* oglGetProcAddress(const char* proc)
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{
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return emuThread->oglGetProcAddress(proc);
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}
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void* EmuThread::oglGetProcAddress(const char* proc)
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{
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return (void*)oglContext->getProcAddress(proc);
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}
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void EmuThread::run()
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{
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bool hasOGL = mainWindow->hasOGL;
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