mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-24 06:39:58 -06:00
* perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here.
This commit is contained in:
6
GPU3D.h
6
GPU3D.h
@ -66,7 +66,7 @@ void CheckFIFOIRQ();
|
||||
void CheckFIFODMA();
|
||||
|
||||
void VBlank();
|
||||
u8* GetLine(int line);
|
||||
u32* GetLine(int line);
|
||||
|
||||
u8 Read8(u32 addr);
|
||||
u16 Read16(u32 addr);
|
||||
@ -82,8 +82,8 @@ bool Init();
|
||||
void DeInit();
|
||||
void Reset();
|
||||
|
||||
void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys);
|
||||
u8* GetLine(int line);
|
||||
void RenderFrame(u32 attr, Vertex* vertices, Polygon* polygons, int npolys);
|
||||
u32* GetLine(int line);
|
||||
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user