reimplement MP audio mode 2 (active instance only)
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This commit is contained in:
Arisotura 2024-11-01 02:19:29 +01:00
parent 58ee191cc8
commit 7740634e6a
4 changed files with 37 additions and 6 deletions

View File

@ -133,6 +133,7 @@ void EmuInstance::micCallback(void* data, Uint8* stream, int len)
void EmuInstance::audioMute()
{
audioMuted = false;
if (numEmuInstances() < 2) return;
switch (mpAudioMode)
{
@ -141,10 +142,16 @@ void EmuInstance::audioMute()
break;
case 2: // only currently focused instance
//if (mainWindow != nullptr)
// audioMuted = !mainWindow->isActiveWindow();
// TODO!!
printf("TODO!! audioMute mode 2\n");
audioMuted = true;
for (int i = 0; i < kMaxWindows; i++)
{
if (!windowList[i]) continue;
if (windowList[i]->isFocused())
{
audioMuted = false;
break;
}
}
break;
}
}

View File

@ -385,6 +385,10 @@ bool ScreenPanel::event(QEvent* event)
touchEvent((QTouchEvent*)event);
return true;
}
else if (event->type() == QEvent::FocusIn)
mainWindow->onFocusIn();
else if (event->type() == QEvent::FocusOut)
mainWindow->onFocusOut();
return QWidget::event(event);
}

View File

@ -235,7 +235,8 @@ MainWindow::MainWindow(int id, EmuInstance* inst, QWidget* parent) :
localCfg(inst->localCfg),
windowCfg(localCfg.GetTable("Window"+std::to_string(id), "Window0")),
emuThread(inst->getEmuThread()),
enabledSaved(false)
enabledSaved(false),
focused(true)
{
#ifndef _WIN32
if (!parent)
@ -1015,13 +1016,26 @@ void MainWindow::dropEvent(QDropEvent* event)
void MainWindow::focusInEvent(QFocusEvent* event)
{
emuInstance->audioMute();
onFocusIn();
}
void MainWindow::focusOutEvent(QFocusEvent* event)
{
onFocusOut();
}
void MainWindow::onFocusIn()
{
focused = true;
if (emuInstance)
emuInstance->audioMute();
}
void MainWindow::onFocusOut()
{
// focusOutEvent is called through the window close event handler
// prevent use after free
focused = false;
if (emuInstance)
emuInstance->audioMute();
}

View File

@ -131,6 +131,10 @@ public:
void onAppStateChanged(Qt::ApplicationState state);
void onFocusIn();
void onFocusOut();
bool isFocused() { return focused; }
void osdAddMessage(unsigned int color, const char* msg);
// called when the MP interface is changed
@ -264,6 +268,8 @@ private:
int windowID;
bool enabledSaved;
bool focused;
EmuInstance* emuInstance;
EmuThread* emuThread;