diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp index a080126c..beb6bb95 100644 --- a/src/GPU3D.cpp +++ b/src/GPU3D.cpp @@ -804,7 +804,6 @@ void GPU3D::StallPolygonPipeline(s32 delay, s32 nonstalldelay) noexcept void GPU3D::HangGX(const char* cause) noexcept { - GXHang = true; Platform::Log(LogLevel::Warn, "GX CRASHED: %s\n", cause); // this should hang the gx for roughly... 2181 years? // I think that's close enough to forever for our usecase.