move LAN/netplay stuff to net-utils

This commit is contained in:
Arisotura
2024-08-07 15:13:26 +02:00
parent bdbcd9c351
commit 7b40d3f6ca
7 changed files with 21 additions and 49 deletions

98
src/net/LAN.h Normal file
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/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef LAN_H
#define LAN_H
#include <string>
#include <map>
#include "types.h"
#include "Platform.h"
namespace LAN
{
using namespace melonDS;
enum PlayerStatus
{
Player_None = 0, // no player in this entry
Player_Client, // game client
Player_Host, // game host
Player_Connecting, // player still connecting
Player_Disconnected, // player disconnected
};
struct Player
{
int ID;
char Name[32];
PlayerStatus Status;
u32 Address;
};
struct DiscoveryData
{
u32 Magic;
u32 Version;
u32 Tick;
char SessionName[64];
u8 NumPlayers;
u8 MaxPlayers;
u8 Status; // 0=idle 1=playing
};
extern bool Active;
extern std::map<u32, DiscoveryData> DiscoveryList;
extern Platform::Mutex* DiscoveryMutex; // TODO: turn into Platform::Mutex or rework this to be nicer
extern Player Players[16];
extern u32 PlayerPing[16];
extern int NumPlayers;
extern int MaxPlayers;
extern Player MyPlayer;
extern u32 HostAddress;
bool Init();
void DeInit();
bool StartDiscovery();
void EndDiscovery();
bool StartHost(const char* player, int numplayers);
bool StartClient(const char* player, const char* host);
void ProcessFrame();
void SetMPRecvTimeout(int timeout);
void MPBegin();
void MPEnd();
int SendMPPacket(u8* data, int len, u64 timestamp);
int RecvMPPacket(u8* data, u64* timestamp);
int SendMPCmd(u8* data, int len, u64 timestamp);
int SendMPReply(u8* data, int len, u64 timestamp, u16 aid);
int SendMPAck(u8* data, int len, u64 timestamp);
int RecvMPHostPacket(u8* data, u64* timestamp);
u16 RecvMPReplies(u8* data, u64 timestamp, u16 aidmask);
}
#endif // LAN_H