use C++ style structs everywhere

This commit is contained in:
RSDuck
2021-01-02 11:38:06 +01:00
parent e2c61b28e0
commit 7d448d911d
10 changed files with 28 additions and 39 deletions

View File

@ -150,14 +150,13 @@ void SyncDirtyFlags();
extern u32 OAMDirty;
extern u32 PaletteDirty;
typedef struct
struct RenderSettings
{
bool Soft_Threaded;
int GL_ScaleFactor;
bool GL_BetterPolygons;
} RenderSettings;
};
bool Init();