use C++ style structs everywhere

This commit is contained in:
RSDuck
2021-01-02 11:38:06 +01:00
parent e2c61b28e0
commit 7d448d911d
10 changed files with 28 additions and 39 deletions

View File

@ -70,7 +70,7 @@ struct
GLuint ShaderConfigUBO;
typedef struct
struct RendererPolygon
{
Polygon* PolyData;
@ -82,8 +82,7 @@ typedef struct
u32 EdgeIndicesOffset;
u32 RenderKey;
} RendererPolygon;
};
RendererPolygon PolygonList[2048];
int NumFinalPolys, NumOpaqueFinalPolys;