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use C++ style structs everywhere
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@ -70,7 +70,7 @@ struct
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GLuint ShaderConfigUBO;
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typedef struct
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struct RendererPolygon
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{
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Polygon* PolyData;
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@ -82,8 +82,7 @@ typedef struct
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u32 EdgeIndicesOffset;
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u32 RenderKey;
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} RendererPolygon;
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};
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RendererPolygon PolygonList[2048];
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int NumFinalPolys, NumOpaqueFinalPolys;
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