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use C++ style structs everywhere
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@ -538,7 +538,7 @@ private:
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s32 ycoverage, ycov_incr;
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};
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typedef struct
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struct RendererPolygon
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{
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Polygon* PolyData;
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@ -548,7 +548,7 @@ typedef struct
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u32 CurVL, CurVR;
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u32 NextVL, NextVR;
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} RendererPolygon;
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};
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RendererPolygon PolygonList[2048];
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