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https://github.com/melonDS-emu/melonDS.git
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Add support for macOS (#771)
* use shm_open() instead of memfd_create() on macOS malloc.h isn't a header on macOS * Change OpenGL headers + create ifdef for DO_PROCLIST macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors. * macOS doesn't have ->gregs in uc_mcontext and it doesn't have REG_RIP either https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4 * use getpid() to make memory file name unique * #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h * Add include and link directories for macOS and link the OpenGL framework * Add macOS CI * Use newly added libslirp package from Homebrew https://github.com/Homebrew/homebrew-core/pull/63412 * Use Apple's Clang instead of GNU GCC on macOS * Add macOS build instructions to README * Try to fix macOS undefined symbol * snprintf doesn't take null terminator into account * Map new memory on macOS for JIT * Only use gcc-ar if using GNU Compiler * re-add fastmem code - whoops! * Fix style issue - use camelCase not snake_case * Set Minimum macOS version * Switch Minimum OS X version to 10.9 * Add macOS libpcap library name * fix memory leak * Fix binding keys in macOS * Allow getting MAC address on macOS melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address. * Remove unneeded macOS CI dependencies * Build melonDS app bundle on macOS Now it is no longer required to install the libraries on macOS, they come with the app bundle. * fix macOS CI not being able to find macdeployqt * copy melonDS.app with recursive because it's a folder * Disable fastmem checkbox on macOS * Disable fastmem by default in config * forgot a semicolon * Don't bundle libraries, causes issues on macOS <10.15 * Update README + allow finding version in Finder on macOS * Make sure fastmem checkbox stays uncheckable
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@ -23,8 +23,13 @@
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#include <string.h>
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// TODO: different includes for each platform
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#include <GL/gl.h>
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#include <GL/glext.h>
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#include "Platform.h"
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@ -61,6 +66,11 @@
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#endif
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#ifdef __APPLE__
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#define DO_PROCLIST(func)
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#else
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#define DO_PROCLIST(func) \
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DO_PROCLIST_1_3(func) \
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@ -128,6 +138,7 @@
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\
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func(GLGETSTRINGI, glGetStringi); \
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#endif
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namespace OpenGL
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{
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