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support 8-bit writes to the color effect registers
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@ -198,6 +198,21 @@ void GPU2D::Write8(u32 addr, u8 val)
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case 0x049: WinCnt[1] = val; return;
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case 0x049: WinCnt[1] = val; return;
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case 0x04A: WinCnt[2] = val; return;
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case 0x04A: WinCnt[2] = val; return;
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case 0x04B: WinCnt[3] = val; return;
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case 0x04B: WinCnt[3] = val; return;
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case 0x050: BlendCnt = (BlendCnt & 0xFF00) | val; return;
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case 0x051: BlendCnt = (BlendCnt & 0x00FF) | (val << 8); return;
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case 0x052:
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EVA = val & 0x1F;
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if (EVA > 16) EVA = 16;
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return;
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case 0x53:
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EVB = val & 0x1F;
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if (EVB > 16) EVB = 16;
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return;
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case 0x054:
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EVY = val & 0x1F;
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if (EVY > 16) EVY = 16;
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return;
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}
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}
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printf("unknown GPU write8 %08X %02X\n", addr, val);
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printf("unknown GPU write8 %08X %02X\n", addr, val);
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