support 8-bit writes to the color effect registers

This commit is contained in:
StapleButter 2017-04-24 16:01:24 +02:00
parent 8c984f1fd7
commit 7ea488a3c9

View File

@ -198,6 +198,21 @@ void GPU2D::Write8(u32 addr, u8 val)
case 0x049: WinCnt[1] = val; return; case 0x049: WinCnt[1] = val; return;
case 0x04A: WinCnt[2] = val; return; case 0x04A: WinCnt[2] = val; return;
case 0x04B: WinCnt[3] = val; return; case 0x04B: WinCnt[3] = val; return;
case 0x050: BlendCnt = (BlendCnt & 0xFF00) | val; return;
case 0x051: BlendCnt = (BlendCnt & 0x00FF) | (val << 8); return;
case 0x052:
EVA = val & 0x1F;
if (EVA > 16) EVA = 16;
return;
case 0x53:
EVB = val & 0x1F;
if (EVB > 16) EVB = 16;
return;
case 0x054:
EVY = val & 0x1F;
if (EVY > 16) EVY = 16;
return;
} }
printf("unknown GPU write8 %08X %02X\n", addr, val); printf("unknown GPU write8 %08X %02X\n", addr, val);