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start cleaning up: move OpenGL stuff out of EmuThread
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@ -106,6 +106,9 @@ public:
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bool hasOGL;
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GL::Context* getOGLContext();
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/*void initOpenGL();
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void deinitOpenGL();
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void drawScreenGL();*/
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bool preloadROMs(QStringList file, QStringList gbafile, bool boot);
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QStringList splitArchivePath(const QString& filename, bool useMemberSyntax);
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