start cleaning up: move OpenGL stuff out of EmuThread

This commit is contained in:
Arisotura
2023-12-26 19:04:01 +01:00
parent 5c90cb939d
commit 7f437d48db
6 changed files with 263 additions and 151 deletions

View File

@ -99,7 +99,7 @@
#include "Savestate.h"
#include "main_shaders.h"
//#include "main_shaders.h"
#include "ROMManager.h"
#include "ArchiveUtil.h"
@ -194,9 +194,6 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent)
connect(this, SIGNAL(windowFullscreenToggle()), mainWindow, SLOT(onFullscreenToggled()));
connect(this, SIGNAL(swapScreensToggle()), mainWindow->actScreenSwap, SLOT(trigger()));
connect(this, SIGNAL(screenEmphasisToggle()), mainWindow, SLOT(onScreenEmphasisToggled()));
auto glPanel = dynamic_cast<ScreenPanelGL*>(mainWindow->panel);
if (glPanel) glPanel->transferLayout(this);
}
std::unique_ptr<NDS> EmuThread::CreateConsole(
@ -402,116 +399,6 @@ bool EmuThread::UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAAr
return true;
}
void EmuThread::updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix)
{
screenSettingsLock.lock();
if (lastScreenWidth != windowInfo.surface_width || lastScreenHeight != windowInfo.surface_height)
{
if (oglContext)
oglContext->ResizeSurface(windowInfo.surface_width, windowInfo.surface_height);
lastScreenWidth = windowInfo.surface_width;
lastScreenHeight = windowInfo.surface_height;
}
this->filter = filter;
this->windowInfo = windowInfo;
this->numScreens = numScreens;
memcpy(this->screenKind, screenKind, sizeof(int)*numScreens);
memcpy(this->screenMatrix, screenMatrix, sizeof(float)*numScreens*6);
screenSettingsLock.unlock();
}
void EmuThread::initOpenGL()
{
GL::Context* windowctx = mainWindow->getOGLContext();
oglContext = windowctx;
oglContext->MakeCurrent();
OpenGL::BuildShaderProgram(kScreenVS, kScreenFS, screenShaderProgram, "ScreenShader");
GLuint pid = screenShaderProgram[2];
glBindAttribLocation(pid, 0, "vPosition");
glBindAttribLocation(pid, 1, "vTexcoord");
glBindFragDataLocation(pid, 0, "oColor");
OpenGL::LinkShaderProgram(screenShaderProgram);
glUseProgram(pid);
glUniform1i(glGetUniformLocation(pid, "ScreenTex"), 0);
screenShaderScreenSizeULoc = glGetUniformLocation(pid, "uScreenSize");
screenShaderTransformULoc = glGetUniformLocation(pid, "uTransform");
// to prevent bleeding between both parts of the screen
// with bilinear filtering enabled
const int paddedHeight = 192*2+2;
const float padPixels = 1.f / paddedHeight;
const float vertices[] =
{
0.f, 0.f, 0.f, 0.f,
0.f, 192.f, 0.f, 0.5f - padPixels,
256.f, 192.f, 1.f, 0.5f - padPixels,
0.f, 0.f, 0.f, 0.f,
256.f, 192.f, 1.f, 0.5f - padPixels,
256.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 0.5f + padPixels,
0.f, 192.f, 0.f, 1.f,
256.f, 192.f, 1.f, 1.f,
0.f, 0.f, 0.f, 0.5f + padPixels,
256.f, 192.f, 1.f, 1.f,
256.f, 0.f, 1.f, 0.5f + padPixels
};
glGenBuffers(1, &screenVertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, screenVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glGenVertexArrays(1, &screenVertexArray);
glBindVertexArray(screenVertexArray);
glEnableVertexAttribArray(0); // position
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(0));
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*4, (void*)(2*4));
glGenTextures(1, &screenTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, screenTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, paddedHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
// fill the padding
u8 zeroData[256*4*4];
memset(zeroData, 0, sizeof(zeroData));
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256, 2, GL_RGBA, GL_UNSIGNED_BYTE, zeroData);
OSD::Init(true);
oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
}
void EmuThread::deinitOpenGL()
{
glDeleteTextures(1, &screenTexture);
glDeleteVertexArrays(1, &screenVertexArray);
glDeleteBuffers(1, &screenVertexBuffer);
OpenGL::DeleteShaderProgram(screenShaderProgram);
OSD::DeInit();
oglContext->DoneCurrent();
oglContext = nullptr;
lastScreenWidth = lastScreenHeight = -1;
}
void EmuThread::run()
{
u32 mainScreenPos[3];
@ -529,11 +416,13 @@ void EmuThread::run()
if (mainWindow->hasOGL)
{
initOpenGL();
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
videoRenderer = Config::_3DRenderer;
}
else
{
screenGL = nullptr;
videoRenderer = 0;
}
@ -654,9 +543,9 @@ void EmuThread::run()
// to the old setting again
if (videoSettingsDirty || Input::HotkeyReleased(HK_FastForward))
{
if (oglContext)
if (screenGL)
{
oglContext->SetSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
screenGL->setSwapInterval(Config::ScreenVSync ? Config::ScreenVSyncInterval : 0);
videoRenderer = Config::_3DRenderer;
}
#ifdef OGLRENDERER_ENABLED
@ -666,7 +555,7 @@ void EmuThread::run()
videoRenderer = 0;
}
videoRenderer = oglContext ? Config::_3DRenderer : 0;
videoRenderer = screenGL ? Config::_3DRenderer : 0;
videoSettingsDirty = false;
@ -738,7 +627,7 @@ void EmuThread::run()
if (ROMManager::FirmwareSave)
ROMManager::FirmwareSave->CheckFlush();
if (!oglContext)
if (!screenGL)
{
FrontBufferLock.lock();
FrontBuffer = NDS->GPU.FrontBuffer;
@ -747,7 +636,7 @@ void EmuThread::run()
else
{
FrontBuffer = NDS->GPU.FrontBuffer;
drawScreenGL();
screenGL->drawScreenGL();
}
#ifdef MELONCAP
@ -757,7 +646,7 @@ void EmuThread::run()
if (EmuRunning == emuStatus_Exit) break;
winUpdateCount++;
if (winUpdateCount >= winUpdateFreq && !oglContext)
if (winUpdateCount >= winUpdateFreq && !screenGL)
{
emit windowUpdate();
winUpdateCount = 0;
@ -765,9 +654,9 @@ void EmuThread::run()
bool fastforward = Input::HotkeyDown(HK_FastForward);
if (fastforward && oglContext && Config::ScreenVSync)
if (fastforward && screenGL && Config::ScreenVSync)
{
oglContext->SetSwapInterval(0);
screenGL->setSwapInterval(0);
}
if (Config::DSiVolumeSync && NDS->ConsoleType == 1)
@ -856,18 +745,20 @@ void EmuThread::run()
SDL_Delay(75);
if (oglContext)
drawScreenGL();
if (screenGL)
screenGL->drawScreenGL();
ContextRequestKind contextRequest = ContextRequest;
if (contextRequest == contextRequest_InitGL)
{
initOpenGL();
screenGL = static_cast<ScreenPanelGL*>(mainWindow->panel);
screenGL->initOpenGL();
ContextRequest = contextRequest_None;
}
else if (contextRequest == contextRequest_DeInitGL)
{
deinitOpenGL();
screenGL->deinitOpenGL();
screenGL = nullptr;
ContextRequest = contextRequest_None;
}
}
@ -964,7 +855,7 @@ bool EmuThread::emuIsActive()
return (RunningSomething == 1);
}
void EmuThread::drawScreenGL()
/*void EmuThread::drawScreenGL()
{
if (!NDS) return;
int w = windowInfo.surface_width;
@ -1029,7 +920,7 @@ void EmuThread::drawScreenGL()
OSD::DrawGL(w, h);
oglContext->SwapBuffers();
}
}*/