lay base for hi-res rendering

IT'S A PILE OF HACKS
This commit is contained in:
Arisotura
2019-05-03 19:28:15 +02:00
parent dc68842db4
commit 83331bc7e5
4 changed files with 62 additions and 17 deletions

View File

@ -551,7 +551,7 @@ void GPU2D::Write32(u32 addr, u32 val)
void GPU2D::DrawScanline(u32 line)
{
u32* dst = &Framebuffer[256*line];
u32* dst = &Framebuffer[256*4*line];
u32 mode1gfx[256];
// request each 3D scanline in advance
@ -725,6 +725,17 @@ void GPU2D::DrawScanline(u32 line)
dst[i] = c | ((c & 0x00C0C0C0) >> 6) | 0xFF000000;
}
// hax
for (int i = 255; i >= 0; i--)
{
u32 c = dst[i];
dst[i*2] = c;
dst[i*2+1] = c;
dst[i*2+512] = c;
dst[i*2+513] = c;
}
}
void GPU2D::VBlank()