lay base for hi-res rendering

IT'S A PILE OF HACKS
This commit is contained in:
Arisotura
2019-05-03 19:28:15 +02:00
parent dc68842db4
commit 83331bc7e5
4 changed files with 62 additions and 17 deletions

View File

@ -95,7 +95,9 @@ bool SavestateLoaded;
bool ScreenDrawInited = false;
uiDrawBitmap* ScreenBitmap = NULL;
u32 ScreenBuffer[256*384];
u32* ScreenBuffer;
int ScreenScale;
int ScreenGap = 0;
int ScreenLayout = 0;
@ -396,6 +398,8 @@ int EmuThreadFunc(void* burp)
uiGLMakeContextCurrent(GLContext);
NDS::Init();
ScreenBuffer = new u32[(256*ScreenScale) * (384*ScreenScale)];
MainScreenPos[0] = 0;
MainScreenPos[1] = 0;
MainScreenPos[2] = 0;
@ -550,7 +554,7 @@ int EmuThreadFunc(void* burp)
}
}
memcpy(ScreenBuffer, GPU::Framebuffer, 256*384*4);
memcpy(ScreenBuffer, GPU::Framebuffer, (256*ScreenScale)*(384*ScreenScale)*4);
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
@ -616,6 +620,8 @@ int EmuThreadFunc(void* burp)
if (joybuttons) delete[] joybuttons;
delete[] ScreenBuffer;
NDS::DeInit();
Platform::LAN_DeInit();
@ -625,16 +631,17 @@ int EmuThreadFunc(void* burp)
void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
{
// TODO: recreate bitmap if screen scale changed
if (!ScreenDrawInited)
{
ScreenDrawInited = true;
ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384);
ScreenBitmap = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
}
if (!ScreenBitmap) return;
uiRect top = {0, 0, 256, 192};
uiRect bot = {0, 192, 256, 192};
uiRect top = {0, 0, 256*ScreenScale, 192*ScreenScale};
uiRect bot = {0, 192*ScreenScale, 256*ScreenScale, 192*ScreenScale};
uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
@ -817,6 +824,9 @@ void SetupScreenRects(int width, int height)
screenH = 192;
}
screenW *= ScreenScale;
screenH *= ScreenScale;
uiRect *topscreen, *bottomscreen;
if (ScreenRotation == 1 || ScreenRotation == 2)
{
@ -1010,6 +1020,9 @@ void SetMinSize(int w, int h)
int cw, ch;
uiWindowContentSize(MainWindow, &cw, &ch);
w *= ScreenScale;
h *= ScreenScale;
uiControlSetMinSize(uiControl(MainDrawArea), w, h);
if ((cw < w) || (ch < h))
{
@ -1535,8 +1548,8 @@ void OnSetScreenSize(uiMenuItem* item, uiWindow* window, void* param)
int factor = *(int*)param;
bool isHori = (ScreenRotation == 1 || ScreenRotation == 3);
int w = 256*factor;
int h = 192*factor;
int w = 256*factor * ScreenScale;
int h = 192*factor * ScreenScale;
if (ScreenLayout == 0) // natural
{
@ -1947,6 +1960,9 @@ int main(int argc, char** argv)
WindowWidth = w;
WindowHeight = h;
//ScreenScale = 1;
ScreenScale = 2; // HAW HAW HAW
MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, w, h, Config::WindowMaximized, 1, 1);
uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);