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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-22 22:01:06 -06:00
master brightness has different biases (are you serious, Nintendo)
also add all these biases to the OpenGL compositor
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@ -49,8 +49,8 @@ private:
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u32 ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb);
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u32 ColorBlend5(u32 val1, u32 val2);
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u32 ColorBrightnessUp(u32 val, u32 factor);
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u32 ColorBrightnessDown(u32 val, u32 factor);
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u32 ColorBrightnessUp(u32 val, u32 factor, u32 bias);
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u32 ColorBrightnessDown(u32 val, u32 factor, u32 bias);
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u32 ColorComposite(int i, u32 val1, u32 val2);
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template<u32 bgmode> void DrawScanlineBGMode(u32 line);
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@ -78,4 +78,4 @@ private:
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void DoCapture(u32 line, u32 width);
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};
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}
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}
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