master brightness has different biases (are you serious, Nintendo)

also add all these biases to the OpenGL compositor
This commit is contained in:
Arisotura
2022-04-08 01:08:19 +02:00
parent f6a55354fa
commit 86f725f2f2
3 changed files with 21 additions and 22 deletions

View File

@ -82,8 +82,7 @@ void main()
eva = (_3dpix.a & 0x1F) + 1;
evb = 32 - eva;
val1 = ((_3dpix * eva) + (val1 * evb)) >> 5;
if (eva <= 16) val1 += ivec4(1,1,1,0);
val1 = ((_3dpix * eva) + (val1 * evb) + 0x10) >> 5;
val1 = min(val1, 0x3F);
}
else
@ -103,7 +102,7 @@ void main()
eva = val3.g;
evb = val3.b;
val1 = ((val1 * eva) + (_3dpix * evb)) >> 4;
val1 = ((val1 * eva) + (_3dpix * evb) + 0x8) >> 4;
val1 = min(val1, 0x3F);
}
else
@ -123,8 +122,8 @@ void main()
evy = val3.g;
val1 = _3dpix;
if (compmode == 2) val1 += ((ivec4(0x3F,0x3F,0x3F,0) - val1) * evy) >> 4;
else if (compmode == 3) val1 -= (val1 * evy) >> 4;
if (compmode == 2) val1 += (((0x3F - val1) * evy) + 0x8) >> 4;
else if (compmode == 3) val1 -= ((val1 * evy) + 0x7) >> 4;
}
else
val1 = val2;
@ -142,7 +141,7 @@ void main()
int evy = mbright.r & 0x1F;
if (evy > 16) evy = 16;
pixel += ((ivec4(0x3F,0x3F,0x3F,0) - pixel) * evy) >> 4;
pixel += ((0x3F - pixel) * evy) >> 4;
}
else if (brightmode == 2)
{
@ -150,7 +149,7 @@ void main()
int evy = mbright.r & 0x1F;
if (evy > 16) evy = 16;
pixel -= (pixel * evy) >> 4;
pixel -= ((pixel * evy) + 0xF) >> 4;
}
}