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Move NDSCart-related global state into objects (#1871)
* Move NDSCart-related global state into objects - RAII will now do the heavy lifting - Mark some methods as const or noexcept * Move GBACart-related global state into objects (#1870) - RAII will now do the heavy lifting - Mark some methods as const or noexcept - Once the `NDS` object is finalized, most of these `assert`s can go away * Make AREngine::RunCheat public (#1872) - I use it directly in melonDS DS to apply single cheats without using ARCodeFile - Before the AREngine refactor I could just redeclare the function in my code - Now I can't
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@ -1248,6 +1248,11 @@ T VRAMRead(u32 addr)
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}
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}
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u32 NDSCartSlot_ReadROMData()
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{ // TODO: Add a NDS* parameter, when NDS* is eventually implemented
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return NDS::NDSCartSlot->ReadROMData();
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}
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void* GetFuncForAddr(ARM* cpu, u32 addr, bool store, int size)
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{
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if (cpu->Num == 0)
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@ -1256,7 +1261,7 @@ void* GetFuncForAddr(ARM* cpu, u32 addr, bool store, int size)
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{
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case 0x04000000:
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if (!store && size == 32 && addr == 0x04100010 && NDS::ExMemCnt[0] & (1<<11))
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return (void*)NDSCart::ReadROMData;
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return (void*)NDSCartSlot_ReadROMData;
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/*
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unfortunately we can't map GPU2D this way
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