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start actually implementing multi-window feature, still rough around the edges
fix crash when closing main window if sub windows are involved fix OpenGL context handling, still need to fix when changing display type
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@ -103,8 +103,8 @@ public:
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void emuStop(melonDS::Platform::StopReason reason);
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bool usesOpenGL();
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void initOpenGL();
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void deinitOpenGL();
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void initOpenGL(int win);
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void deinitOpenGL(int win);
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void setVSyncGL(bool vsync);
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void makeCurrentGL();
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void drawScreenGL();
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