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start actually implementing multi-window feature, still rough around the edges
fix crash when closing main window if sub windows are involved fix OpenGL context handling, still need to fix when changing display type
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@ -197,6 +197,7 @@ private:
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void setupScreenLayout() override;
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std::unique_ptr<GL::Context> glContext;
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bool glInited;
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GLuint screenVertexBuffer, screenVertexArray;
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GLuint screenTexture;
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