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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 06:10:03 -06:00
reorganize repo, move shit around
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269
src/DMA.cpp
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269
src/DMA.cpp
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/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include "NDS.h"
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#include "DMA.h"
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#include "NDSCart.h"
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#include "GPU3D.h"
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// NOTES ON DMA SHIT
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//
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// * could use optimized code paths for common types of DMA transfers. for example, VRAM
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// * needs to eventually be made more accurate anyway. DMA isn't instant.
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DMA::DMA(u32 cpu, u32 num)
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{
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CPU = cpu;
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Num = num;
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if (cpu == 0)
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CountMask = 0x001FFFFF;
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else
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CountMask = (num==3 ? 0x0000FFFF : 0x00003FFF);
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// TODO: merge with the one in ARM.cpp, somewhere
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for (int i = 0; i < 16; i++)
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{
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Waitstates[0][i] = 1;
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Waitstates[1][i] = 1;
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}
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if (!cpu)
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{
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// ARM9
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// note: 33MHz cycles
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Waitstates[0][0x2] = 1;
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Waitstates[0][0x3] = 1;
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Waitstates[0][0x4] = 1;
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Waitstates[0][0x5] = 1;
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Waitstates[0][0x6] = 1;
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Waitstates[0][0x7] = 1;
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Waitstates[0][0x8] = 6;
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Waitstates[0][0x9] = 6;
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Waitstates[0][0xA] = 10;
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Waitstates[0][0xF] = 1;
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Waitstates[1][0x2] = 2;
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Waitstates[1][0x3] = 1;
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Waitstates[1][0x4] = 1;
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Waitstates[1][0x5] = 2;
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Waitstates[1][0x6] = 2;
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Waitstates[1][0x7] = 1;
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Waitstates[1][0x8] = 12;
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Waitstates[1][0x9] = 12;
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Waitstates[1][0xA] = 10;
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Waitstates[1][0xF] = 1;
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}
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else
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{
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// ARM7
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Waitstates[0][0x0] = 1;
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Waitstates[0][0x2] = 1;
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Waitstates[0][0x3] = 1;
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Waitstates[0][0x4] = 1;
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Waitstates[0][0x6] = 1;
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Waitstates[0][0x8] = 6;
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Waitstates[0][0x9] = 6;
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Waitstates[0][0xA] = 10;
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Waitstates[1][0x0] = 1;
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Waitstates[1][0x2] = 2;
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Waitstates[1][0x3] = 1;
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Waitstates[1][0x4] = 1;
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Waitstates[1][0x6] = 2;
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Waitstates[1][0x8] = 12;
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Waitstates[1][0x9] = 12;
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Waitstates[1][0xA] = 10;
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}
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Reset();
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}
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DMA::~DMA()
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{
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}
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void DMA::Reset()
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{
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SrcAddr = 0;
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DstAddr = 0;
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Cnt = 0;
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StartMode = 0;
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CurSrcAddr = 0;
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CurDstAddr = 0;
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RemCount = 0;
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IterCount = 0;
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SrcAddrInc = 0;
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DstAddrInc = 0;
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Running = false;
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}
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void DMA::WriteCnt(u32 val)
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{
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u32 oldcnt = Cnt;
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Cnt = val;
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if ((!(oldcnt & 0x80000000)) && (val & 0x80000000))
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{
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CurSrcAddr = SrcAddr;
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CurDstAddr = DstAddr;
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switch (Cnt & 0x00600000)
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{
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case 0x00000000: DstAddrInc = 1; break;
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case 0x00200000: DstAddrInc = -1; break;
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case 0x00400000: DstAddrInc = 0; break;
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case 0x00600000: DstAddrInc = 1; break;
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}
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switch (Cnt & 0x01800000)
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{
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case 0x00000000: SrcAddrInc = 1; break;
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case 0x00800000: SrcAddrInc = -1; break;
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case 0x01000000: SrcAddrInc = 0; break;
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case 0x01800000: SrcAddrInc = 1; printf("BAD DMA SRC INC MODE 3\n"); break;
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}
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if (CPU == 0)
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StartMode = (Cnt >> 27) & 0x7;
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else
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StartMode = ((Cnt >> 28) & 0x3) | 0x10;
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if ((StartMode & 0x7) == 0)
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Start();
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else if (StartMode == 0x07)
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GPU3D::CheckFIFODMA();
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if ((StartMode&7)!=0x00 && (StartMode&7)!=0x1 && StartMode!=2 && StartMode!=0x05 && StartMode!=0x12 && StartMode!=0x07)
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printf("UNIMPLEMENTED ARM%d DMA%d START MODE %02X\n", CPU?7:9, Num, StartMode);
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}
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}
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void DMA::Start()
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{
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if (Running) return;
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u32 countmask;
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if (CPU == 0)
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countmask = 0x001FFFFF;
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else
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countmask = (Num==3 ? 0x0000FFFF : 0x00003FFF);
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RemCount = Cnt & countmask;
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if (!RemCount)
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RemCount = countmask+1;
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if (StartMode == 0x07 && RemCount > 112)
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IterCount = 112;
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else
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IterCount = RemCount;
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if ((Cnt & 0x00600000) == 0x00600000)
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CurDstAddr = DstAddr;
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//printf("ARM%d DMA%d %08X %02X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, StartMode, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16);
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// special path for cart DMA. this is a gross hack.
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// emulating it properly requires emulating cart transfer delays, so uh... TODO
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if (CurSrcAddr==0x04100010 && RemCount==1 && (Cnt & 0x07E00000)==0x07000000 &&
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StartMode==0x05 || StartMode==0x12)
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{
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NDSCart::DMA(CurDstAddr);
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Cnt &= ~0x80000000;
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if (Cnt & 0x40000000)
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NDS::SetIRQ(CPU, NDS::IRQ_DMA0 + Num);
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return;
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}
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// TODO eventually: not stop if we're running code in ITCM
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Running = true;
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NDS::StopCPU(CPU, 1<<Num);
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}
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s32 DMA::Run(s32 cycles)
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{
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if (!Running)
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return cycles;
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if (!(Cnt & 0x04000000))
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{
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u16 (*readfn)(u32) = CPU ? NDS::ARM7Read16 : NDS::ARM9Read16;
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void (*writefn)(u32,u16) = CPU ? NDS::ARM7Write16 : NDS::ARM9Write16;
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while (IterCount > 0 && cycles > 0)
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{
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writefn(CurDstAddr, readfn(CurSrcAddr));
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cycles -= (Waitstates[0][(CurSrcAddr >> 24) & 0xF] + Waitstates[0][(CurDstAddr >> 24) & 0xF]);
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CurSrcAddr += SrcAddrInc<<1;
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CurDstAddr += DstAddrInc<<1;
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IterCount--;
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RemCount--;
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}
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}
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else
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{
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u32 (*readfn)(u32) = CPU ? NDS::ARM7Read32 : NDS::ARM9Read32;
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void (*writefn)(u32,u32) = CPU ? NDS::ARM7Write32 : NDS::ARM9Write32;
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while (IterCount > 0 && cycles > 0)
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{
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writefn(CurDstAddr, readfn(CurSrcAddr));
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cycles -= (Waitstates[1][(CurSrcAddr >> 24) & 0xF] + Waitstates[1][(CurDstAddr >> 24) & 0xF]);
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CurSrcAddr += SrcAddrInc<<2;
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CurDstAddr += DstAddrInc<<2;
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IterCount--;
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RemCount--;
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}
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}
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if (RemCount)
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{
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Cnt &= ~CountMask;
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Cnt |= RemCount;
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if (IterCount == 0)
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{
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Running = false;
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NDS::ResumeCPU(CPU, 1<<Num);
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if (StartMode == 0x07)
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GPU3D::CheckFIFODMA();
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}
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return cycles;
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}
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if (!(Cnt & 0x02000000))
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Cnt &= ~0x80000000;
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if (Cnt & 0x40000000)
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NDS::SetIRQ(CPU, NDS::IRQ_DMA0 + Num);
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Running = false;
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NDS::ResumeCPU(CPU, 1<<Num);
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return cycles - 2;
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}
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