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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
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@ -59,7 +59,7 @@ typedef struct
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extern u32 DispCnt;
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extern u32 AlphaRef;
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extern s32 Viewport[4];
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extern u32 ClearAttr1, ClearAttr2;
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extern u32 RenderClearAttr1, RenderClearAttr2;
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bool Init();
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void DeInit();
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