* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)

* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
This commit is contained in:
StapleButter
2017-04-10 20:24:41 +02:00
parent f2622c047b
commit 8bbcc83771
4 changed files with 41 additions and 32 deletions

View File

@ -59,7 +59,7 @@ typedef struct
extern u32 DispCnt;
extern u32 AlphaRef;
extern s32 Viewport[4];
extern u32 ClearAttr1, ClearAttr2;
extern u32 RenderClearAttr1, RenderClearAttr2;
bool Init();
void DeInit();