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* more thread-safe UI
* config system base * FPS counter and limiter
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@ -38,6 +38,14 @@
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//
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// for VRAM display mode, VRAM must be mapped to LCDC
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//
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// FIFO display mode:
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// * the 'FIFO' is a circular buffer of 32 bytes (16 pixels)
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// * the buffer doesn't get empty, the display controller keeps reading from it
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// -> if it isn't updated, the contents will be repeated every 16 pixels
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// * the write pointer is incremented when writing to the higher 16 bits of the FIFO register (0x04000068)
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// * the write pointer is reset upon VBlank
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// * FIFO DMA (mode 4) is triggered every 8 pixels. start bit is cleared upon VBlank.
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//
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// sprite blending rules
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// * destination must be selected as 2nd target
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// * sprite must be semitransparent or bitmap sprite
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