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* more thread-safe UI
* config system base * FPS counter and limiter
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@ -721,7 +721,7 @@ void RenderPolygon(Polygon* polygon)
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{
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// edge fill rules for opaque pixels
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// TODO, eventually: antialiasing
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if (!wireframe)
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if (!wireframe)// && !(edge & 0x4))
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{
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if ((edge & 0x1) && slope_start > 0x1000)
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continue;
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