correct VRAM emulation.

there is room for optimizations esp. in the GPU drawing routines.
This commit is contained in:
StapleButter
2017-02-27 21:26:11 +01:00
parent dadf1eb5a5
commit 8c2572e354
7 changed files with 776 additions and 616 deletions

311
GPU.h
View File

@ -35,18 +35,30 @@ extern u8 VRAMSTAT;
extern u8 Palette[2*1024];
extern u8 OAM[2*1024];
extern u8* VRAM[9];
extern u8* VRAM_ABG[128];
extern u8* VRAM_AOBJ[128];
extern u8* VRAM_BBG[128];
extern u8* VRAM_BOBJ[128];
extern u8* VRAM_LCD[128];
extern u8* VRAM_ARM7[2];
extern u8 VRAM_A[128*1024];
extern u8 VRAM_B[128*1024];
extern u8 VRAM_C[128*1024];
extern u8 VRAM_D[128*1024];
extern u8 VRAM_E[ 64*1024];
extern u8 VRAM_F[ 16*1024];
extern u8 VRAM_G[ 16*1024];
extern u8 VRAM_H[ 32*1024];
extern u8 VRAM_I[ 16*1024];
extern u8* VRAM_ABGExtPal[4];
extern u8* VRAM_AOBJExtPal;
extern u8* VRAM_BBGExtPal[4];
extern u8* VRAM_BOBJExtPal;
extern u8* VRAM[9];
extern u32 VRAMMap_LCDC;
extern u32 VRAMMap_ABG[0x20];
extern u32 VRAMMap_AOBJ[0x10];
extern u32 VRAMMap_BBG[0x8];
extern u32 VRAMMap_BOBJ[0x8];
extern u32 VRAMMap_ABGExtPal[4];
extern u32 VRAMMap_AOBJExtPal;
extern u32 VRAMMap_BBGExtPal[4];
extern u32 VRAMMap_BOBJExtPal;
extern u32 VRAMMap_Texture[4];
extern u32 VRAMMap_TexPal[6];
extern u32 VRAMMap_ARM7[2];
extern u32 Framebuffer[256*192*2];
@ -65,6 +77,283 @@ void MapVRAM_FG(u32 bank, u8 cnt);
void MapVRAM_H(u32 bank, u8 cnt);
void MapVRAM_I(u32 bank, u8 cnt);
template<typename T>
T ReadVRAM_LCDC(u32 addr)
{
int bank;
switch (addr & 0xFF8FC000)
{
case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
bank = 0;
addr &= 0x1FFFF;
break;
case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
bank = 1;
addr &= 0x1FFFF;
break;
case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
bank = 2;
addr &= 0x1FFFF;
break;
case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
bank = 3;
addr &= 0x1FFFF;
break;
case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
bank = 4;
addr &= 0xFFFF;
break;
case 0x06890000:
bank = 5;
addr &= 0x3FFF;
break;
case 0x06894000:
bank = 6;
addr &= 0x3FFF;
break;
case 0x06898000:
case 0x0689C000:
bank = 7;
addr &= 0x7FFF;
break;
case 0x068A0000:
bank = 8;
addr &= 0x3FFF;
break;
default: return 0;
}
if (VRAMMap_LCDC & (1<<bank)) return *(T*)&VRAM[bank][addr];
return 0;
}
template<typename T>
void WriteVRAM_LCDC(u32 addr, T val)
{
int bank;
switch (addr & 0xFF8FC000)
{
case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
bank = 0;
addr &= 0x1FFFF;
break;
case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
bank = 1;
addr &= 0x1FFFF;
break;
case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
bank = 2;
addr &= 0x1FFFF;
break;
case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
bank = 3;
addr &= 0x1FFFF;
break;
case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
bank = 4;
addr &= 0xFFFF;
break;
case 0x06890000:
bank = 5;
addr &= 0x3FFF;
break;
case 0x06894000:
bank = 6;
addr &= 0x3FFF;
break;
case 0x06898000:
case 0x0689C000:
bank = 7;
addr &= 0x7FFF;
break;
case 0x068A0000:
bank = 8;
addr &= 0x3FFF;
break;
default: return;
}
if (VRAMMap_LCDC & (1<<bank)) *(T*)&VRAM[bank][addr] = val;
}
template<typename T>
T ReadVRAM_ABG(u32 addr)
{
u32 ret = 0;
u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_ABG(u32 addr, T val)
{
u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val;
if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val;
if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val;
if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val;
if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val;
}
template<typename T>
T ReadVRAM_AOBJ(u32 addr)
{
u32 ret = 0;
u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_AOBJ(u32 addr, T val)
{
u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val;
if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val;
if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val;
if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val;
if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val;
}
template<typename T>
T ReadVRAM_BBG(u32 addr)
{
u32 ret = 0;
u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<7)) ret |= *(T*)&VRAM_H[addr & 0x7FFF];
if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_BBG(u32 addr, T val)
{
u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
if (mask & (1<<7)) *(T*)&VRAM_H[addr & 0x7FFF] = val;
if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val;
}
template<typename T>
T ReadVRAM_BOBJ(u32 addr)
{
u32 ret = 0;
u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
return ret;
}
template<typename T>
void WriteVRAM_BOBJ(u32 addr, T val)
{
u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val;
}
template<typename T>
T ReadVRAM_ARM7(u32 addr)
{
u32 ret = 0;
u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1];
if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
return ret;
}
template<typename T>
void WriteVRAM_ARM7(u32 addr, T val)
{
u32 mask = VRAMMap_BOBJ[(addr >> 17) & 0x1];
if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
}
template<typename T>
T ReadVRAM_BG(u32 addr)
{
if ((addr & 0xFFE00000) == 0x06000000)
return ReadVRAM_ABG<T>(addr);
else
return ReadVRAM_BBG<T>(addr);
}
template<typename T>
T ReadVRAM_OBJ(u32 addr)
{
if ((addr & 0xFFE00000) == 0x06400000)
return ReadVRAM_AOBJ<T>(addr);
else
return ReadVRAM_BOBJ<T>(addr);
}
void DisplaySwap(u32 val);
void StartFrame();