Backport LAN (#2131)

backport the old LAN feature to the modern melonDS codebase.
This commit is contained in:
Arisotura
2024-08-10 23:20:50 +02:00
committed by GitHub
parent ec71b15505
commit 8d31875902
34 changed files with 4163 additions and 87 deletions

View File

@ -0,0 +1,181 @@
/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <queue>
#include <enet/enet.h>
#include <QStandardItemModel>
#include <QProcess>
#include "NDS.h"
#include "NDSCart.h"
#include "main.h"
//#include "IPC.h"
#include "NetplayDialog.h"
//#include "Input.h"
//#include "ROMManager.h"
#include "Config.h"
#include "Savestate.h"
#include "Platform.h"
#include "ui_NetplayStartHostDialog.h"
#include "ui_NetplayStartClientDialog.h"
#include "ui_NetplayDialog.h"
using namespace melonDS;
extern EmuThread* emuThread;
NetplayDialog* netplayDlg;
NetplayStartHostDialog::NetplayStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartHostDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
ui->txtPort->setText("8064");
}
NetplayStartHostDialog::~NetplayStartHostDialog()
{
delete ui;
}
void NetplayStartHostDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
int port = ui->txtPort->text().toInt();
// TODO validate input!!
netplayDlg = NetplayDialog::openDlg(parentWidget());
Netplay::StartHost(player.c_str(), port);
}
QDialog::done(r);
}
NetplayStartClientDialog::NetplayStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayStartClientDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
ui->txtPort->setText("8064");
}
NetplayStartClientDialog::~NetplayStartClientDialog()
{
delete ui;
}
void NetplayStartClientDialog::done(int r)
{
if (r == QDialog::Accepted)
{
std::string player = ui->txtPlayerName->text().toStdString();
std::string host = ui->txtIPAddress->text().toStdString();
int port = ui->txtPort->text().toInt();
// TODO validate input!!
netplayDlg = NetplayDialog::openDlg(parentWidget());
Netplay::StartClient(player.c_str(), host.c_str(), port);
}
QDialog::done(r);
}
NetplayDialog::NetplayDialog(QWidget* parent) : QDialog(parent), ui(new Ui::NetplayDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
QStandardItemModel* model = new QStandardItemModel();
ui->tvPlayerList->setModel(model);
connect(this, &NetplayDialog::sgUpdatePlayerList, this, &NetplayDialog::doUpdatePlayerList);
}
NetplayDialog::~NetplayDialog()
{
delete ui;
}
void NetplayDialog::done(int r)
{
// ???
QDialog::done(r);
}
void NetplayDialog::updatePlayerList(Netplay::Player* players, int num)
{
emit sgUpdatePlayerList(players, num);
}
void NetplayDialog::doUpdatePlayerList(Netplay::Player* players, int num)
{
QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
model->clear();
model->setRowCount(num);
// TODO: remove IP column in final product
const QStringList header = {"#", "Player", "Status", "Ping", "IP"};
model->setHorizontalHeaderLabels(header);
for (int i = 0; i < num; i++)
{
Netplay::Player* player = &players[i];
QString id = QString("%0").arg(player->ID+1);
model->setItem(i, 0, new QStandardItem(id));
QString name = player->Name;
model->setItem(i, 1, new QStandardItem(name));
QString status;
switch (player->Status)
{
case 1: status = ""; break;
case 2: status = "Host"; break;
default: status = "ded"; break;
}
model->setItem(i, 2, new QStandardItem(status));
// TODO: ping
model->setItem(i, 3, new QStandardItem("x"));
char ip[32];
u32 addr = player->Address;
sprintf(ip, "%d.%d.%d.%d", addr&0xFF, (addr>>8)&0xFF, (addr>>16)&0xFF, addr>>24);
model->setItem(i, 4, new QStandardItem(ip));
}
}