wip initial draft

This commit is contained in:
Jaklyy 2023-12-08 21:27:44 -05:00
parent 082310d5d5
commit 8e2c9cbff6
4 changed files with 90 additions and 16 deletions

View File

@ -221,6 +221,12 @@ void GPU3D::Reset() noexcept
DispCnt = 0;
AlphaRefVal = 0;
AlphaRef = 0;
RDLines = 46;
RDLinesMin = 46;
RasterTimingCounterPrev = 0;
RasterTimingCounterOdd = 0;
RasterTimingCounterEven = 0;
memset(ToonTable, 0, sizeof(ToonTable));
memset(EdgeTable, 0, sizeof(EdgeTable));
@ -770,7 +776,40 @@ void GPU3D::StallPolygonPipeline(s32 delay, s32 nonstalldelay) noexcept
}
}
bool GPU3D::DoTimings(s32 cycles, bool odd)
{
if (odd)
{
RasterTimingCounterOdd += cycles;
if ((RasterTimingCounterOdd + RasterTimingCounterPrev) < RasterTimingCap) return 0;
}
else
{
RasterTimingCounterEven += cycles;
if ((RasterTimingCounterEven + RasterTimingCounterPrev) < RasterTimingCap) return 0;
}
DispCnt |= (1<<12);
return 1;
}
void GPU3D::EndScanline(bool odd)
{
if (!odd)
{
RasterTimingCounterPrev += std::max(RasterTimingCounterOdd, RasterTimingCounterEven);
RasterTimingCounterPrev -= PerScanlineRecup; // wip
if (RasterTimingCounterPrev < 0) RasterTimingCounterPrev = 0;
// calc is wrong, seems to round up...?
RDLines = (RasterTimingCap - RasterTimingCounterPrev) / PerScanlineTiming;
// seems to display the lowest scanline buffer count reached during the current frame.
// we also caps it to 46 here, because this reg does that too for some reason.
if (RDLines > RDLinesMin) RDLines = RDLinesMin;
if (RDLines < RDLinesMin) RDLinesMin = RDLines;
RasterTimingCounterOdd = 0;
RasterTimingCounterEven = 0;
}
}
template<int comp, s32 plane, bool attribs>
void ClipSegment(Vertex* outbuf, Vertex* vin, Vertex* vout)
@ -2369,6 +2408,10 @@ void GPU3D::CheckFIFODMA() noexcept
void GPU3D::VCount144() noexcept
{
RDLinesMin = 46;
RasterTimingCounterPrev = 0;
RasterTimingCounterOdd = 0;
RasterTimingCounterEven = 0;
CurrentRenderer->VCount144();
}
@ -2612,7 +2655,7 @@ u16 GPU3D::Read16(u32 addr) noexcept
return DispCnt;
case 0x04000320:
return 46; // TODO, eventually
return RDLines; // IT IS TIME
case 0x04000600:
{
@ -2656,7 +2699,7 @@ u32 GPU3D::Read32(u32 addr) noexcept
return DispCnt;
case 0x04000320:
return 46; // TODO, eventually
return RDLines; // IT IS TIME
case 0x04000600:
{

View File

@ -25,10 +25,20 @@
#include "Savestate.h"
#include "FIFO.h"
namespace melonDS
{
class GPU;
// numbers based on 339 poly 64-172 horiz. line poly
static constexpr int RasterTimingCap = 51116;
static constexpr int PerPolyTiming = 12;
static constexpr int PerScanlineTiming = 1064;
static constexpr int PerScanlineRecup = 2010;//1910;
//static constexpr int EmptyPolyScanline;
//static constexpr int FirstPixelTiming;
static constexpr int PerPixelTiming = 1;
struct Vertex
{
s32 Position[4];
@ -114,6 +124,9 @@ public:
void WriteToGXFIFO(u32 val) noexcept;
bool DoTimings(s32 cycles, bool odd);
void EndScanline(bool odd);
[[nodiscard]] bool IsRendererAccelerated() const noexcept;
[[nodiscard]] Renderer3D& GetCurrentRenderer() noexcept { return *CurrentRenderer; }
[[nodiscard]] const Renderer3D& GetCurrentRenderer() const noexcept { return *CurrentRenderer; }
@ -126,6 +139,7 @@ public:
void Write16(u32 addr, u16 val) noexcept;
void Write32(u32 addr, u32 val) noexcept;
void Blit() noexcept;
private:
melonDS::NDS& NDS;
typedef union
@ -242,6 +256,11 @@ public:
bool RenderingEnabled = false;
u32 DispCnt = 0;
u32 RDLines = 0;
u32 RDLinesMin = 0;
s32 RasterTimingCounterPrev = 0;
s32 RasterTimingCounterOdd = 0;
s32 RasterTimingCounterEven = 0;
u8 AlphaRefVal = 0;
u8 AlphaRef = 0;

View File

@ -900,10 +900,11 @@ void SoftRenderer::RenderShadowMaskScanline(RendererPolygon* rp, s32 y)
rp->XR = rp->SlopeR.Step();
}
void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd)
{
if (GPU.GPU3D.DoTimings(PerPolyTiming, odd)) return;
int pixelsrendered = 0;
Polygon* polygon = rp->PolyData;
u32 polyattr = (polygon->Attr & 0x3F008000);
if (!polygon->FacingView) polyattr |= (1<<4);
@ -1076,10 +1077,11 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
if (xcov == 0x3FF) xcov = 0;
}
if (!l_filledge) x = xlimit;
else
for (; x < xlimit; x++)
{
if (pixelsrendered >= 4 && GPU.GPU3D.DoTimings(PerPixelTiming, odd)) return;
pixelsrendered++;
if (!l_filledge) continue;
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
u32 dstattr = AttrBuffer[pixeladdr];
@ -1172,10 +1174,11 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
if (xlimit > xend+1) xlimit = xend+1;
if (xlimit > 256) xlimit = 256;
if (wireframe && !edge) x = std::max(x, xlimit);
else
for (; x < xlimit; x++)
{
if (pixelsrendered >= 4 && GPU.GPU3D.DoTimings(PerPixelTiming, odd)) return;
pixelsrendered++;
if (wireframe && !edge) continue;
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
u32 dstattr = AttrBuffer[pixeladdr];
@ -1265,9 +1268,11 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
if (xcov == 0x3FF) xcov = 0;
}
if (r_filledge)
for (; x < xlimit; x++)
{
if (pixelsrendered >= 4 && GPU.GPU3D.DoTimings(PerPixelTiming, odd)) return;
pixelsrendered++;
if (!r_filledge) continue;
u32 pixeladdr = FirstPixelOffset + (y*ScanlineWidth) + x;
u32 dstattr = AttrBuffer[pixeladdr];
@ -1360,8 +1365,11 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y)
void SoftRenderer::RenderScanline(s32 y, int npolys)
{
bool odd = !(y % 2);
for (int i = 0; i < npolys; i++)
{
if (GPU.GPU3D.DoTimings(0, odd)) break;
RendererPolygon* rp = &PolygonList[i];
Polygon* polygon = rp->PolyData;
@ -1370,9 +1378,10 @@ void SoftRenderer::RenderScanline(s32 y, int npolys)
if (polygon->IsShadowMask)
RenderShadowMaskScanline(rp, y);
else
RenderPolygonScanline(rp, y);
RenderPolygonScanline(rp, y, odd);
}
}
GPU.GPU3D.EndScanline(odd);
}
u32 SoftRenderer::CalculateFogDensity(u32 pixeladdr)

View File

@ -461,7 +461,7 @@ private:
void SetupPolygonRightEdge(RendererPolygon* rp, s32 y);
void SetupPolygon(RendererPolygon* rp, Polygon* polygon);
void RenderShadowMaskScanline(RendererPolygon* rp, s32 y);
void RenderPolygonScanline(RendererPolygon* rp, s32 y);
void RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd);
void RenderScanline(s32 y, int npolys);
u32 CalculateFogDensity(u32 pixeladdr);
void ScanlineFinalPass(s32 y);
@ -476,14 +476,17 @@ private:
// TODO: check if the hardware can accidentally plot pixels
// offscreen in that border
static constexpr int ScanlineWidth = 258;
static constexpr int NumScanlines = 194;
static constexpr int ScanlineWidth = 256;
static constexpr int NumScanlines = 192;
static constexpr int NumScanlinesRDLines = 192;
static constexpr int RDLinesBufferSize = ScanlineWidth * NumScanlinesRDLines;
static constexpr int BufferSize = ScanlineWidth * NumScanlines;
static constexpr int FirstPixelOffset = ScanlineWidth + 1;
u32 ColorBuffer[BufferSize * 2];
u32 DepthBuffer[BufferSize * 2];
u32 AttrBuffer[BufferSize * 2];
u32 ColorBuffer[RDLinesBufferSize * 2];
u32 DepthBuffer[RDLinesBufferSize * 2];
u32 AttrBuffer[RDLinesBufferSize * 2];
u32 FinalBuffer[BufferSize * 2];
// attribute buffer:
// bit0-3: edge flags (left/right/top/bottom)