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it works!
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@ -213,7 +213,7 @@ void GLCompositor::RenderFrame()
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}
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glActiveTexture(GL_TEXTURE1);
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reinterpret_cast<GPU3D::GLRenderer*>(GPU3D::CurrentRenderer.get())->SetupAccelFrame();
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GPU3D::CurrentRenderer->SetupAccelFrame();
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glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
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glBindVertexArray(CompVertexArrayID);
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