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2D: implement large BG, fix non-large bitmap BG. fixes #61
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@ -114,6 +114,7 @@ private:
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void DrawBG_Text(u32 line, u32* dst, u32 bgnum);
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void DrawBG_Affine(u32 line, u32* dst, u32 bgnum);
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void DrawBG_Extended(u32 line, u32* dst, u32 bgnum);
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void DrawBG_Large(u32 line, u32* dst);
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void InterleaveSprites(u32* buf, u32 prio, u32* dst);
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void DrawSprites(u32 line, u32* dst);
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