GL: be more careful with framebuffer mappings. might fix issues.

This commit is contained in:
Arisotura
2020-08-20 01:19:09 +02:00
parent 660792d64b
commit 959e7f568d
2 changed files with 5 additions and 3 deletions

View File

@ -162,7 +162,8 @@ void SetRenderSettings(RenderSettings& settings)
void RenderFrame()
{
glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);