mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-06-28 01:49:42 -06:00
GL: be more careful with framebuffer mappings. might fix issues.
This commit is contained in:
@ -1159,8 +1159,9 @@ void RenderFrame()
|
||||
{
|
||||
CurShaderID = -1;
|
||||
|
||||
if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]);
|
||||
else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
if (Antialias) glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[2]);
|
||||
else glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]);
|
||||
|
||||
ShaderConfig.uScreenSize[0] = ScreenW;
|
||||
ShaderConfig.uScreenSize[1] = ScreenH;
|
||||
|
@ -162,7 +162,8 @@ void SetRenderSettings(RenderSettings& settings)
|
||||
|
||||
void RenderFrame()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
Reference in New Issue
Block a user