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fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
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@ -742,8 +742,7 @@ void RenderPolygon(Polygon* polygon)
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if (polygon->ClearStencil)
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{
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s32 height = ybot - ytop;
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memset(&StencilBuffer[ytop*256], 0, height*256);
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memset(StencilBuffer, 0, 192*256);
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}
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for (s32 y = ytop; y < ybot; y++)
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