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im dumb
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@ -1953,6 +1953,7 @@ void SoftRenderer::RenderPolygonsTiming(GPU& gpu, Polygon** polygons, int npolys
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// reset scanline trackers
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gpu.GPU3D.UnderflowFlagVCount = -1;
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gpu.GPU3D.RDLinesTemp = 63;
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RasterTiming = 0;
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ScanlineTimeout = SLRead[2] - (PreReadCutoff+FinalPassLen+4); // TEMP: should be infinity, but i dont want it to break due to not being set up to handle this properly. //0x7FFFFFFF; // CHECKME: first scanline pair timeout.
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s32 rastertimingeven, rastertimingodd; // always init to 0 at the start of a scanline render
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s32 scanlineswaiting = 0, slwaitingrd = 0;
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@ -476,9 +476,6 @@ private:
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bool CheckEdgeMarkingClearPlane(const GPU3D& gpu3d, u32 polyid, u32 z);
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template <bool push> void ScanlineFinalPass(const GPU3D& gpu3d, s32 y, bool checkprev, bool checknext);
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void ClearBuffers(const GPU& gpu);
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u16 BeginPushScanline(s32 y, s32 pixelstodraw);
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void ReadScanline(s32 y);
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void FinishPushScanline(s32 y, s32 pixelsremain);
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void RenderPolygonsFast(GPU& gpu, Polygon** polygons, int npolys);
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void RenderPolygonsTiming(GPU& gpu, Polygon** polygons, int npolys);
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