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3D: fix0r matrix stack handling when stack pointers overflow (it fucking wraps around).
fixes #231 and probably others of the same vein.
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@ -22,9 +22,6 @@
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namespace CP15
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{
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extern u8 ITCM[0x8000];
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extern u32 ITCMSize;
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void Reset();
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void DoSavestate(Savestate* file);
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